January 8, 200323 yr When using the Custom Dialog boxes available in FMP 6, and using an input field (In my case a global), it seems that the only way to pass the changes that the user makes in the dialog is to use the First (default) button. However, I ALWAYS use the first button in any dialogue as the "Cancel" button because in windows they can click the "X" to dismiss it. However, I can't figure out how to make the custom dialogue box pass a value into the global when the user clicks the 2nd button. And worse yet...pressing the escape key activates the default button. That's terrible if the developer is FORCED to use the first button as the only way to allow data entry from the custom input field on the dialog. What if the user completely botches up the entry and wants to "ESC"? If they hit the escape key... off runs the default button #1 and the data is screwed. Am I doing something wrong? Any suggestions? Thanks!
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