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Disabling Enter Key


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No, but you can put them in a script and pause it, then format your Perform Find button to merely Resume the script, which can either call your Perform Find sub-script or contain the remainder of your steps. Then pressing Enter or clicking the button will perform the same function.

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If your script has no more pauses, then it should not matter whether or not a user presses Enter twice. The script should perform the find and go to the desired layout, once it is resumed.

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Mark:

You should consider building more layouts, and sending the user to a layout where it is clear what they can and can not do (i.e., if they're in the middle of a find, don't have loads of buttons sitting there which are effectively useless) and then return the user to a more suitable layout at the end of the function.

It might seem to be a headache for you now, but it's better than the endless headache of having to deal with confused and angry users later...

-Stanley

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Thanks for input Stanley, we have a good solution to the issue.

The Enter Key is effectively running the scripts I want

and the other Script Buttons halt the "paused script" and run as they should.

I'm very happy. Thanks again all.

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If I could, I'd like to add my 2 cents worth.

Within all my "find" type scripts I construct something like the following:

If ["Status(CurrentMode)=1"]

Perform Find [Replace Found Set]

Else

Enter Find Mode [Pause]

Perform Find[Replace Found Set]

Endif

I think that this approach works best (for me) I can provide my users complete functionality, without them even knowing that they are within script controil.

Alan Barker

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