tomp Posted March 11, 2013 Posted March 11, 2013 My solution was designed when a good monitor had a 1024x768 display with a zoom level of 100%. Newer monitors have increased resolution, e.g., 1600x900. The result is that the solution occupies a smaller proportion of the display area and the text appears very small. My users want to 'maximize'. Of course, maximizing just fills the rest of the screen with the background color for the layout and doesn't increase fonts etc. The only way (I think) to do what they want is to 'zoom'. However the next available zoom level is 150%. There is no way to scale up the window size on a 1600x900 screen (I don't think) so that the display will show at 150% without scroll bars. Redesigning the layouts is not an option. Is there another solution to 'scale up' the old 1024x768 designed layout so that it fills the screen other than changing the screen resolution from, say 1600x900, to 1024x768? That just results in a fuzzy display. If not, is there any hope that FM will provide either a 'scalable' zoom or some additional increments, such as 125%, in the zoom level options? (BTW, I am able to scale to a zoom of 150% on a 15" MacBook Pro - barely - without scroll bars, but Windows machines don't seem to provide sufficient resolution even for 17" and larger screens).
David Jondreau Posted March 12, 2013 Posted March 12, 2013 Anchoring and / or conditional formatting. Anchoring will allow objects to stretch according to the width and height of the window. Conditional formatting allows you to increase the actual font size depending on resolution.
tomp Posted March 12, 2013 Author Posted March 12, 2013 In FMA 12 I see the anchoring/autosizing feature in the 'position' tab of the inspector, but can't see that it has any effect on anything. What do I do to make an object 'autosize' when an object is anchored left and top? I've tried dragging the handles on the window. Nothing
Recommended Posts
This topic is 4273 days old. Please don't post here. Open a new topic instead.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now