Jump to content
Server Maintenance This Week. ×

mathematically simplify?


rivet

This topic is 3933 days old. Please don't post here. Open a new topic instead.

Recommended Posts

I am looking for a simple elegant calc that when the max number is hit it, calc 1

 

'Long' method:  if ( current# + 1 = 4 ; 1 ; current#+1)

 

simple enough I know, but I am guessing there is a cleaner mathematical answer.

Link to comment
Share on other sites

Check out Mod () – you'd use it to calculate an overshoot (i.e. the relative position) within a cyclic movement, so you could massage the max number to get the desired result.

  • Like 1
Link to comment
Share on other sites

What you have is fine, actually. Since you're calculation loops between 1 and 3, but the Mod function will reset you back to 0, that wont necessarily be any simpler:

 

Min ( Mod ( $currentNumber + 1 ; 4 ) ; 1 )

 

... unless your application can be modified to use the numbers from 0-2 instead of 1-3, in which case you could use Mod ( $currentNumber + 1 ; 3 )

Link to comment
Share on other sites

unless your application can be modified to use the numbers from 0-2 instead of 1-3, in which case you could use Mod ( $currentNumber + 1 ; 3 )

 

Perfect... I have adjusted the object names. Thanks for the help.

Link to comment
Share on other sites

This topic is 3933 days old. Please don't post here. Open a new topic instead.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.