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Conditional button


DikkeHenk
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Hi,

I am hiding an object (image) conditionally in FMP 12 adv. (making the fill color transparant). As far as I know in FMP 12 the only way to do this is to make the object a button. Than I have to assign a script step to the button otherwise it will not accept conditional formatting (stays grayed out).

 

I do not want the button (object) to do anything. What is the lightest script step to perform ?? (exit script (no script running), goto object [ ] ) 

 

When I assign the 'Do Nothing' script step from scratch to the button the conditional formatting option stays grayed out. But when I alter it afterwards from f.i. 'Goto Object' to 'Do Nothing' conditional formatting is still possible with the 'Do Nothing' script step.

 

I tested the button (object) with the script debugger and with the 'Do Nothing' no script step is triggered. That's OK but will it keep working this way, or do I have to assign a 'real' script step to it ?

 

Henk

Rotterdam

Netherlands

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There's no need to use any kind of button. It's text objects that use conditional formatting. A button in this context is just one type of text object. In fact when you apply "Do nothing" to the button, it essentially becomes nothing more than a text object. And to answer your question, that will work just fine for your purposes.

 

But really, all you need is to type some text on the layout: hit the space bar a few times. Now select it with the arrow tool and you can apply a fill and conditional formatting.

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