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Soduko for your FMP pleasure, unlocked, freebie


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Just in case somebody hasn't already created one . . .

* 30 easy puzzles

* 30 moderate puzzles

* 30 hard puzzles

* Error checking

* Unlocked / Full Access

Soduko (external link due to file size 1.5M)

I originally designed it with 81 Web Viewer cells for animated gif's, but it was just too darn irritating. A full 2-3 sec load time before the animation would start! So I scratched that idea and just went with static images.

For anyone who missed my previous game posting you can find SpaceInvaders here: ThePost

I appear to be the only nut making games in FMP, but I'm enjoying myself and have appreciated the positive feedback I've received from several of you. I would love to continue hearing your responses so keep 'em comin...

[edited] if any of you downloaded this 04/19 and earlier, the following changes have been made to fix a reported bug report. Either add them or download again:

after 10th line of NewGame script, add (in bold):)

Set Field [Game::playerGridArray; Puzzles::answerStartGridArray]

Set Field [Game::answerGridArray; Puzzles::answerCompletedGridArray]

Set Field [Game::numberChoice; 1]]

after 44th line of HandleCellClick script, add (in bold):

End Loop

#strip off trailing ¶

Set Variable [$newArray; Value:Left($newArray; Length($newArray) - 1)]

Set Field [Game::playerGridArray; $newArray]

Edited by Guest
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  • 2 weeks later...
  • 2 weeks later...

I use the GetValue() function so it only works correctly in 8.0 & 8.5 . . . sorry :

If someone could point me in the right direction for an alternate way of quickly accessing a certain value in a return-delimited field I could probably come up with a 7.0 version . . .

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MiddleValues -- good call, I forgot that was in 7.

Leland, I love seeing this kind of stuff. I highly encourage you to keep it up.

One nitpick: there should be no apostrophe in "Credit's."

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  • 1 year later...

hey leland

this is a cool game, but, am i right in saying that the game simply compares the field to a pre-existing solution?

in other words, does it actually have an engine for solving new puzzles?

regards

petal

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